You have made it to the last post about superpowers. These posts track my thoughts about temporary mechanics that could be used in my full-featured “Bilou’s Adventure” game. Their fundamental difference against primary mechanics is that they must be acquired before you can use them, and could be lost while playing.
superpowers (t.a.g.)
Published by PypeBros
I'd love to have full game-making tools on the Nintendo DS. handscript-coding on e-ink devices would be nice as well. View all posts by PypeBros
Published