Great. You’ve read through all the posts related to the management of a tile-based level and how the game logic uses it. The basis is also covered in the tutorial branch through the ‘cando()’ function that filters contents of the map to say whether we’re green to do some kind of move or not.
tiled [t.a.g.]
Published by PypeBros
I'd love to have full game-making tools on the Nintendo DS. handscript-coding on e-ink devices would be nice as well. View all posts by PypeBros
Published