mybrew (t.a.g.)

You've reached the last post in the "mybrew" thread.These post present the software development and releases I've been through on the Nintendo DS. That captures everything about the sprite editor, the level editor and the animation editor that I intend to use for building Bilou's adventure, plus the Multi-purpose transfer-and-testing tool dubbed 'runme' and (of … Continue reading mybrew (t.a.g.)

Mechanics (t.a.g.)

This is a term I borrow from Kirby Kid -- aka Richard Terrel. Mechanics are the player initiated actions from controller inputs as designated by the game designers. These actions have effects on the gamestate in terms of the variables and dynamics of the gameplay system.In fact, if we consider that gameplay is the part … Continue reading Mechanics (t.a.g.)