Oh boy! Just when i thought they couldn\'t screw things more than they\'ve already did.A friend of mine is just trying to compile something likethefile = fopen(\"my-file\",\"r\");if (thefile != NULL) printf(\"did it ^_^\\n\");and there, he gets a warning message from MSVC IDE (no idea which version) about \"fopen\" being deprecated. For security purpose, or so … Continue reading I\'m glad i dropped MSVC++ long time ago
Month: March 2007
I’m glad i dropped MSVC++ long time ago
Oh boy! Just when i thought they couldn't screw things more than they've already did.A friend of mine is just trying to compile something likethefile = fopen("my-file","r");if (thefile != NULL) printf("did it ^_^\n");and there, he gets a warning message from MSVC IDE (no idea which version) about "fopen" being deprecated. For security purpose, or so … Continue reading I’m glad i dropped MSVC++ long time ago
Low Battery …
It's unusual enough to see my mum behind a computer screen ... No need to tell you that she truly amazed me by being the first one to score over 1000 points at Apple Rumble on my DS this Sunday. Man, not only she played a video game for the second time in 20 years, … Continue reading Low Battery …
Let\'s Rumble !
Here you are, folks: my first homebrew game ever: Apple Rumble v0.1. Get it here, unpack and place the /rumble directory with media files at the root of your flash card.How to play: hit the apples with the stylus when their eyes are open. The sooner you touch them in the game, the more points … Continue reading Let\'s Rumble !
Let’s Rumble !
Here you are, folks: my first homebrew game ever: Apple Rumble v0.1. Get it here, unpack and place the /rumble directory with media files at the root of your flash card.How to play: hit the apples with the stylus when their eyes are open. The sooner you touch them in the game, the more points … Continue reading Let’s Rumble !
Tiens, tiens …
J'ai envie d'en rajouter une couche sur Prehistorik 2... Un jeu assez intriguant sur bien des rapports, et que j'ai envie de qualifier de "démo la plus impressionnante pour un jeu de plateforme sous DOS". Car il faut bien l'avouer, avec ses 15 niveaux tout mouillé, Prehistorik 2 est loin d'un rayman du point de … Continue reading Tiens, tiens …
Les Secrets de Titus
Je suis tombé sur deux mines d'or: http://ttf.mine.nu/ (le fan club de Titus the Fox) et http://pre2.mine.nu/ (le fan club de Prehistorik 2)"Titus Interactive was a long-running French software publisher that produced games for various formats over its lifetime." Voilà ce que Wikipedia nous apprend sur Titus, la société qui a écrit et produit Prehistorik, … Continue reading Les Secrets de Titus
Great Giana DS
L'annonce sur Drunker Coders m'a épaté. Après "Rick Dangerous", c'est "Great Giana Sisters" qui déboule sur la nintendo DS. Que tous ceux qui ont un jour eu une ame d'enfant et un commodore se ruent sur ce titre-culte! Des heures de fun portable garanti.Giana, c'est le bras de fer entre le géant nippon et une … Continue reading Great Giana DS
rumbling session
A small 'rumbling session' this lunchtime, after Cyril teased me about using apples to do "gravity experiments" on the DS -- "just like Isaac Newton, hmmm".I managed to replace the 'decompress(VRAM, some_file_bin)' by tiles loader from my Sprite Editor, and started exploring the internals of Tetris Attack source code. I like how Sten Larsson did … Continue reading rumbling session
Monster Design: Bop L\'éponge
Vous avez eu la mise en bouche, vous avez eu le \"on the road\" ... Il est temps de parler un peu de la scéance \'monster design\' pour Bop.Pour commencer, bien sûr, il y avait un petit dessin de Pierrick où il plantait les \"monstres\" principaux pour la \'School Zone\' -- avec un \'Y sont … Continue reading Monster Design: Bop L\'éponge