Cave Story on the DS …

Huzzaah!Cave Story ... un mélange étonnant entre le shoot-m-up, le RPG et le jeu de plateforme, réalisé en solo par un japonais sous le pseudo "Pixel". Un phénomène sur le Web, avec les deux versions Mac et Windows, qui est annoncé sur PSP (mais sera-t-il fidèle à l'original?) et boudé par Nintendo (bande d'andouilles).Cave Story, … Continue reading Cave Story on the DS …

Sprite Editor on the DS: the SEDS approach.

Let's advertised it a bit: i've started a sourceforge project for the game development tools for the DS.To many aspects, SEDS philosophy is quite different from the other sprite editors i've shown you in my previous post.First of all, it is not using bitmap rendering. I oriented most of the rendering techniques towards tiles-oriented rendering … Continue reading Sprite Editor on the DS: the SEDS approach.

Years of Sprite Editor Coding

Oh boy! it's now years i'm busy working on sprite editors. SEDS is certainly not the first one. I probably have half a dozen of sprite editors for DOS. The first ones (the 'regular' sprite editor from JMWS was only controlled through the keyboard)The first half-usable was "super sprite editor", which --thanks to a book … Continue reading Years of Sprite Editor Coding

Smoove DS … Another Sprite Editor in Development

<!-- a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.drunkencoders.com/hosted/smoove/"></a -->A new blog has just pop'd up in the Drunken Coder community. A blog of special interest for me as Smoove is doing his own pixel editor too ... I hope he won't mind my intensive comment on his posts, and i sincerely hope each other's shared experience … Continue reading Smoove DS … Another Sprite Editor in Development