Sprite Editor on the DS: the SEDS approach.

Let's advertised it a bit: i've started a sourceforge project for the game development tools for the DS.To many aspects, SEDS philosophy is quite different from the other sprite editors i've shown you in my previous post.First of all, it is not using bitmap rendering. I oriented most of the rendering techniques towards tiles-oriented rendering … Continue reading Sprite Editor on the DS: the SEDS approach.