Screen title used software-rendered fonts for better readability, and featured small cutscene with a \”soldier bubble\”.
The \”quest status\” screen was equally black-background, and drew inspiration from \”Zelda: Link\’s Awakening\”. You could pick two objects and assign them to the 2 buttons of the mouse … but at this stage in the quest, you have no object yet. Your pal Bouli is shown in jail just above the load/save and the map icons.