You\'re gonna die! Dieee() Hahahaaa }:-D

First step into a more complete development environment on the DS: a small die() function that will play the role of a top-level exception catching for both C++ and hardware exceptions. You\'ll learn more about it in future posts. Of course, it relies on a modification of arm9/gurumeditation.c in libnds:static void defaultHandler() { videoSetModeSub(MODE_0_2D | … Continue reading You\'re gonna die! Dieee() Hahahaaa }:-D

You’re gonna die! Dieee() Hahahaaa }:-D

First step into a more complete development environment on the DS: a small die() function that will play the role of a top-level exception catching for both C++ and hardware exceptions. You'll learn more about it in future posts. Of course, it relies on a modification of arm9/gurumeditation.c in libnds:static void defaultHandler() { videoSetModeSub(MODE_0_2D | … Continue reading You’re gonna die! Dieee() Hahahaaa }:-D