Some more digging and I've been able to pin-point the problem with Level Editor. Fixing it will be more complicate, though. I used information such as page number and frame number from the .cmd file to identify the picture to be used to represent the animation ... and thus the state.Problem is that there's no … Continue reading Compound monsters … todo.
Day: March 26, 2012
Pipemare DS … in the pipeline.
@Dec 15, 2011 02:24 AMPypeBros:Just a thought ... I've released a first version of my Level editor for Nintendo DS. Would you like me to convert some Pipemare tiles & sprite sheets to the expected format so that we can propose Pipemare DS to the grown-up RSD fans ?G. Andrew Stone:Yes that would be really … Continue reading Pipemare DS … in the pipeline.