A la défense du Gameplay

The following is a translation and summary of 3 posts by Kirby Kid on Critical-Gaming blog, so that French-only readers can follow when I'll make reference to it in my own game design analysis.De nos jours, les joueurs préfèrent les autres éléments (graphismes, histoire, interactivité) au gameplay d'un jeu. Le Gameplay est défini par KK … Continue reading A la défense du Gameplay

Small Little Things

I've been running through a couple of fixes in the Level Editor before I could open .cmd files again ... I also injected the wizardry for guru meditation that I have for runme, which was actually easier than I remembered as there is a C++ standard way to override the "terminator" function for top-level exceptions: … Continue reading Small Little Things