When I started working on SEDS, most widget was supposed to be on a very specific screen. I now have 4 tools that share the same "GUI engine" and widget library (libgeds), and some will sometimes be on the "main" screen on the DS and sometimes on the "sub" screen. Which screen is rendered where … Continue reading SUB or not SUB ?
Month: April 2012
A la défense du Gameplay
The following is a translation and summary of 3 posts by Kirby Kid on Critical-Gaming blog, so that French-only readers can follow when I'll make reference to it in my own game design analysis.De nos jours, les joueurs préfèrent les autres éléments (graphismes, histoire, interactivité) au gameplay d'un jeu. Le Gameplay est défini par KK … Continue reading A la défense du Gameplay
Blador stepping
Well, I've got dumblador stepping properly, but I still have a couple of things to fix before it can actually "walk" on the floor of the school zone. My next target will be to ensure it *is* on the floor, and not "hovering" as it currently is. That requires:[MEDS] defining the desired "floor position" in … Continue reading Blador stepping
Catching the eye
A few month ago, I was questioning the use of plain-dark tiles in game art. Facet pointed out four different ways to "catch the eye" of the player towards the region of the screen where things are "interesting" (and where they should focus to ensure the game is played well. Essentially, I retained level detail, … Continue reading Catching the eye
Small Little Things
I've been running through a couple of fixes in the Level Editor before I could open .cmd files again ... I also injected the wizardry for guru meditation that I have for runme, which was actually easier than I remembered as there is a C++ standard way to override the "terminator" function for top-level exceptions: … Continue reading Small Little Things
Bravo, Kyle
Bravo, kyle! Ça faisait un moment qu'un jeu ne m'avais pas autant fait de l'oeil ... et ça alors que je viens de découvrir "Squids" ce week-end. Un personnage adorable, une bande son sans reproche et des mécanismes de jeux bien trouvé, Offspring Fling a tout pour plaire ... sauf peut-être un prix un rien … Continue reading Bravo, Kyle
Ravioli code
Open a new terminal, move the ravioli into a heater directory, ./configure --enable-provence-herb and make cook.To install the tasty-theme, you'll need to interrupt the cooking process and pour crème-fraiche.txt as tolerated by your user quota. Then just resume cooking.You might prefer to make install in /opt/bowl, as /usr/bin/plates tend to be harder to hold while … Continue reading Ravioli code
Down in the Ocean …
My brother asked me some sketches for re-painting the fish-themed bedroom of char*ly. He wanted it with a Bilou-drift so that our favourite hero could be seen swimming along on the walls. I already had some funny characters that could have been injected, but for Bilou, I wanted it to be something more than "an … Continue reading Down in the Ocean …