I'm about to introduce significant complexity in the game engine for the purpose of displaying some compound animations properly. I've took the time to think about it (while drilling staircase for a kid-safety-barrier, if you ask :P) and figured out how to sort all the needed details. I just missed one point: this is absolutely … Continue reading OAM priority issues
Month: July 2012
petit computer
Mais, mais ... du neuf sur le DSi Ware ? Heureusement que Digital Tools est là pour me tenir informer. Voilà qui va fameusement plaire à Pierrick : un BASIC sur la DSi: Petit Computer. Avec support des sprites, décors et même de quoi faire des p'tites mélodies. On va même pouvoir s'échanger nos programmes … Continue reading petit computer
pullmask
Je vous disais que l'animation de Bilou avait été fortement inspirée par Fury of the Furries ... Ça m'a donc semblé normal d'utiliser le "roulé-boulé-en-l'air" comme cas de test des "animations de transitions". Entre "je tombe" et "j'ai rebondi", par exemple.Après avoir dessiné quelques sprites de plus pour Bilou lui-même, je me suis retrouvé tout … Continue reading pullmask
Gauchers
Utiliser SEDS n'était déjà pas très facile pour un gaucher ... LEDS et AnimEDS, c'est encore pire. Or, mon frangin et mon filieul sont gauchers et clairement intéressés à faire leur propres petites maps...si ça, c'est pas un tout-doux-il-t'aime, alors il n'y en a aucun sur ce blog :PHow sort of a godfather would I … Continue reading Gauchers
transanims: into the code
Maybe I should start a new branch once again: the amount of updates I brought to the code gets sensible, and it doesn't feel like it'd be a good idea to commit yet. The result is that I only keep on coding when I'm *the one* of my 3 daily computers which has the modified … Continue reading transanims: into the code
trine ?
I don't have a TV-console at home: my home and family is just not ready for that. Hopefully, from time to time, my brother show me the "new goodies" he downloaded from the PSN... such as Trine 2. Graphically, it's just stunning. I could stay and just watch him playing, that would be no problem. … Continue reading trine ?
sprsplit.pl ; dumpanim.pl
SEDS, LEDS and AnimEDS use a dedicated file format: .spr, which is not very complicated, but specific to this project. The rationale is that, given the limited resources on the DS, I don't want to mess up with parsing or encoding of complex representation. I've got chunk of data, which have a given size and … Continue reading sprsplit.pl ; dumpanim.pl
The Slope Bug (maybe?)
That bug has been haunting me for a while. Since I introduced slopes, actually. Even in Apple Assault, it may happen that you remain "stuck" at the bottom edge of a slope, no matter how hard you press the DPAD. Jumping is your only way out.As I was trying to figure out how to allow … Continue reading The Slope Bug (maybe?)
transition animations
Jusqu'ici, chaque "état" du comportement de Bilou pouvait avoir sa propre animation. Tomber, marcher, sauter, finir le niveau, etc. Tout ça fonctionne très bien dans Apple Assault, mais avec mon nouvel éditeur d'animation, j'ai envie de profiter de la liberté accrue pour donner encore un peu plus vie à Bilou: pirouette au sommet du saut, … Continue reading transition animations
Frame.flipX()
If you look closely at the animation in last week's post, you'll note that there's something slightly odd with Dumblador's turn back. He's not doing a mirrored animation: position of the "body" against feet has changed, feet order isn't the same, and so on. That's because I just flipped the body and kept the feet … Continue reading Frame.flipX()