The July todo list is now completely check-marked. Many steps on animations are completed, and the Next Big Thing is to add support for the transanims that have been identified to be a mandatory addition to the game engine.
- [done] Regarding the slopes, I’m still in the same situation as I was with Apple Assault. No better, but not worse either.
- [done] dynamic sprite priorities are now supported by the engine, using them from the game logic needs some more thinking. However, I can easily try out transanims with just static priorities …
- [done] Enabling SEDS to store several palettes in one .spr file will open the way to tileset tinting. then will come AnimEDS, the game engine, LEDS and the game engine again.