J'ai envie d'avoir plus de souplesse dans les pentes que juste "45° dans quel sens?". Si ça n'apporte pas grand-chose au niveau du gameplay en tant que tel (un ennemi-marcheur en haut d'une pente garde un avantage stratégique même pour d'autres formes de pentes), ça permet de construire des niveaux plus "organiques", ce qui n'est … Continue reading More slopes
Month: January 2013
Setting the bar
It's a secret to everybody: I follow the blog of Frogatto & Friends. I think the project has a high potential and is technically well-done. Their editors are truly impressive, for instance. Yet, I'd love to drive my own theses on game engine design to their conclusion, so I keep working on my own approach.When … Continue reading Setting the bar
Blog vs Epub, round 1
My fairy suggested a very nice Christmas gift for my (not so lil' anymore) nephews: she owns a thermal books binder and went "oh, but you could print some story of yours and bind it in a book with my machine... My audio processors catalyzed that into "how about stripping some meaningful text out of … Continue reading Blog vs Epub, round 1