The set of animations for the school zone is quite full now (here, you don't see the spongebop, for instance).Some of them could be dropped in specific levels, but I just don't want to lose things I've crafted so carefully, especially if I know I might use them later on.So, just like you have "sheets" … Continue reading Sheets for AnimEDS.
Month: August 2013
runbox 0.8 then LEDS …
That's the result of summer re-factory: runme can now be used to navigate the content offline, launching levels and tools, and pre-viewing pictures and musics (although some more regression testing on those last features would be welcome). The top-screen show me where I am, what the current filter pattern is (e.g. SC*.MAP) or the selected … Continue reading runbox 0.8 then LEDS …
10 minutes a day.
Sometimes I can't help looking backwards and tell to myslef "Doh! It's k weeks (months?) since I said that would be my next target, and I'm still far away from it! What the heck have I done with my time during those weeks?" ... That usually happen in times like now, when IRL stuff are … Continue reading 10 minutes a day.
Widgets come and go.
Hmm ... allow me to use one post as a documentation-to-self for a feature of the GuiEngine that I haven't used a lot, yet: the ability to dynamically control widgets showing up on screen. one static widgets list per windownbWidgets may tune how far you can go in that listwstart indicates where you start reading … Continue reading Widgets come and go.
RunME needs a fix.
Mid-summer has been fairily hostile to game/tool development, unfortunately... I'm stuck on level editor progress because I can't easily ensure levels I edit are working properly, as RunME struggle to launch them. The best I could do while *deline was exploring the joy of the sea-side was some documentation of RunME so that the following … Continue reading RunME needs a fix.