RectoVerso do bounce around and avoid jumping into hazardous places whenever it can do so. It could use a fix in its behaviour so that small steps (16 pixels high) are tolerated, but that’s not critical in this level. Now let’s focus on inkjet interactions. Avoid wandering inkjets, make it throw at reasonable rate, and make it throw Bilou upwards.
4 days left
Published by PypeBros
I'd love to have full game-making tools on the Nintendo DS. handscript-coding on e-ink devices would be nice as well. View all posts by PypeBros
Published