Pendat ready [zero day]

it’s marching, it turns back. That’s roughly all. I need to fix collision boxes, testpoint coordinates, make sure throwing a blador can stun them, etc.
Yes, you’re right, I should be delivering you a .nds of that new level. Let’s see how long it will be overdue 😛

Desired state for the release:

  • [done] The five monsters being present: Spongebop, Inkjet, Dumblador, Pendat and RectoVerso;
  • [done] Monster behaviour is complete: it hurts you when you step in, it can be defeated unless it is planned to be invulnerable, it doesn’t stop moving for some coder-could-guess reason;
  • [done] Level is WYSIWYG: no trailing “invisible walls”, no endless fall to some out-of-screen no-man’s-land nor structures you go through although the same was solid just two screen before;
  • [done] Hazards hurt: ink, pencils; Bonuses can be collected;
  • [done] transition (at least a pause) when Bilou dies, so that player may analyze and improve;
  • [done] bonus to guide player into perilous fall;
  • [done] use (B) to pickup/throw bladors;
  • [done] can’t ride spongebop/inkjet when carrying a blador. 
  • [ongoing] Some incentive to improve your exploration and play the level again.
  • Coherent soundscape.

Allowed to miss in the release:

  • some sound effects;
  • [wish] power ups; 
  • throwing bladors mid-air
  • [wish] sparkles, dust clouds, broken bits and other visual feedbacks;
  • [ongoing] dedicated stunned animation for some monsters;
  • [done] perfect alignment of Bilou when inkjet prepares for a throw;
  • [wish] push-able inkjets;
  • level 2;
  • [done] fix for spongebop-out-of-screen bug; 
  • [wish] reloading the whole level when you die.
  • [done] ability to look down what is available;
  • [done] clean display of Bilou’s hand when holding a blador;
  • [done] Clean RUN mechanics.
  • [done] spongebop’s coordinate reference for circular movement is the center of the character (same for the pin), not the top-left corner.

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