A new animation and a good deal of “sprtools” to merge pixels drawn on “lime” DS and animations built on the DSi … Unfortunately that will not be enough. There’s one “dead” moment where you cannot see the “grab-in-the-air” animation whatever you do: when Bilou reaches the top of his jump. The reason is that there’s already a “transition animation” running at this time, and that there is no way so far to cancel such an animation for another. I may have to fix that before I can proceed any further: it will likely be very important for super powers.
catch this!
Published by PypeBros
I'd love to have full game-making tools on the Nintendo DS. handscript-coding on e-ink devices would be nice as well. View all posts by PypeBros
Published