Design Stories by Juicy Beast

Lately, I've been reading through the posts relating the design of "Toto Temple" by Juicy Beast studios. I especially focused on "Designing a “playable” UI that secretly teaches how to play" and "evolution through iteration" posts, in which the author meets my own "no tuto" guideline.In their game, going without a tutorial phase means that anyone … Continue reading Design Stories by Juicy Beast