Not so long ago, I was regretting that HandMade Hero was just giving debugging hints for weeks instead of talking of game engine and game design ... And I haven't posted myself anything about developing games but fixing and debugging since then. Hear this, fellow game developer. At some point, either you'll dig deep into … Continue reading Catch that!
Month: February 2016
releasable
Here we are. I got something that can be released. I got bugs fixed to a point that the new codebase can be played for some time without crashing. The thing is, I completely lost track of what are the improvement since the last one.I beleive there is hanging-to-spongebops, double-B to punch baddies vs. Single-B … Continue reading releasable
Still Hammering Bugs.
En combinant les tests automatique, la guru-meditation sur base d'écran bleus interactifs et le debugging à l'aide de DDD sur émulateur, j'ai fini par régler les différents problèmes liés au changement de type de gestion de mémoire concernant les machines d'état. Mais si, souvenez-vous, cet ensemble de règles qui indiquent au jeu comment le comportement … Continue reading Still Hammering Bugs.
Tests passed, Guru still meditating.
It's a bit disappointing: I set up an environment to stress-test the code, make sure uninitialized memory has garbage content, etc, and everything runs fine. I use the same code in SchoolTest (rush) application on real hardware and it crash before starting to run the title screen. What else could I do but add the … Continue reading Tests passed, Guru still meditating.