Here comes a new challenge(r). Bilou: School Rush is at last ready for "VIP" players. There are no more things I need to add/fix for those 4 levels of platforming challenge. It may not be significant change compared to the last release, and these are clearly minor fixes compared to the last build, but it … Continue reading School Rush Ready
Month: July 2016
Blits!
edit: all the other things are now fixed. If you're here for a download link, head to the real release post.Si vous me suivez sur Twitter, vous avez peut-être déjà vu cette petite animation avec un flash quand on ramasse un power-up, suivi de petites étoiles sur Bilou. De quoi mettre en évidence (j'espère :P) … Continue reading Blits!
speed-up letters ?
One of the last things I need to add in Bilou: School Rush is meaning for the collectible letters. I have plan to let the player use them in a sort of shop, but I also acknowledge Kirby Kid when he says it is a shame they aren't encouraging the player to play well, but … Continue reading speed-up letters ?
very old pixels
Just stumbled upon a millimeter sheet where I tried to convert my brother's seminal sketches into some BASIC-friendly datas. Enjoy. I'm afraid RealLife will not let me do much more within the upcoming weeks.
Riding Hints
Riding spongebops is not really a primary move in School Rush but still, it is important to know about it if you want to master the game. I managed to fit one more hint picture for the "magic book" on the bottom screen.It was a bit more complicated to got it working this time: I … Continue reading Riding Hints
Happy Birthday, SEDS!
2006: first ever SEDS buildC'était il y a 10 ans, déjà. Mes p'tits n'veux étaient plus petits que moi, et pas des grands costauds apprenti-DJs qui râlent parce que "le théorème de Pythagore, ça sert à rien" (faux!). J'en étais aux toutes premières versions de SEDS, mon éditeur de sprites pour la (relativement) nouvelle console … Continue reading Happy Birthday, SEDS!
Impardonnable (sic)
Très chouette cadeau de retour de vacances que Pirez (fait de la résistance sur sa chaîne "Pikajouent") me fait là: la toute première vidéo d'analyse et critique du jeu "School Rush" manette en main. De quoi mieux me rendre compte que les morts-instantanées-dans-l'encre sont plus fréquente que je ne l'aurais cru pour un joueur qui … Continue reading Impardonnable (sic)