Il y a la raison du jeu: sans les 6 mondes qui suivent, la green zone n’offre pas, à mon avis, un challenge intéressant. On pourrait se promener dedans,oui. On pourrait y assommer des pommes et y chercher des vies, mais quel intérêt si il y a de toutes façons suffisamment de vies pour terminer les niveaux sans ça ?
I suppose I could be spending my time crafting levels that mimmic the BASIC version of Bilou’s Adventure, since I have pixels for the Green Zone and a working game engine. But I question the fun of such a package. The Green Zone doesn’t feature sufficient diversity (imho) and is mostly hunting for secret 1-UPs here and there. But what’s the point of 1-UPs when you have only 4 levels to explore ?
The second reason I’m not jumping into that is that I still would like some revamp of the mechanics used in those levels. If I stick to floating platforms, bumpers, colored keys and locked doors, Bilou’s Green Zone would just look like Sonic * Mario * Commander Keen cross over, which imho wouldn’t be interesting. I’d like to have crabit featured as moving bumper, for instance.
I must not put it on hold for too long, though. J.l.n just turned 4 years old and he starting to have the basic skills to jump over pipes and stomp goombas…