Bon, je ne vais pas y aller par quatre chemins: animer ce blog en bilingue devient trop lourd pour moi. Entre le boulot qui me tient beaucoup plus devant un écran, les trajets en tous ssens pour les activités extra-scolaires des loustics, et -- avouons-le -- un laptop moins convaincant dont l'écran n'a jamais la … Continue reading .fr ?
Month: October 2017
Panic! GameInfo reading out of buffer!
Pretty weird error message. I don't know what triggers that. It doesn't interrupt the emulated program but kills the emulator itself, even when we're running in gdb-debugging mode. It happens while parsing some line of text in my "wave.cmd" script unless I invoke GobAnim::setWindowed() on an animation earlier on. The object parsed when the crash … Continue reading Panic! GameInfo reading out of buffer!
Finishing steps for School Rush
[true] ensure the music track for the last level is different[done] bring in the amazing books as the background for the final level[>>>] make a funny "true ending" sequence[done] draw something for the missing loading screen(s?)[done] inkjets start aggressive in hard mode[wish?] page-swap bonuses as player progress into the levels to m4ke him b3liv3 th3 … Continue reading Finishing steps for School Rush
out\'m\'up
The inscene\'99 visit had been quite as success, especially regading the 100K game competition. My brother and I then tried to figure out what we would do on the next instance - obviously, our chance of making a good game were higher than making a big demo like the one envisioned for \"samedi, tous in … Continue reading out\'m\'up
out’m’up
The inscene'99 visit had been quite as success, especially regading the 100K game competition. My brother and I then tried to figure out what we would do on the next instance - obviously, our chance of making a good game were higher than making a big demo like the one envisioned for "samedi, tous in … Continue reading out’m’up
drop your weapons
One of the most vexing gameplay bug I can think of in School Rush is that you can't enter inkjets when carrying a dumblador. That can easily lead to moments of panic for most reactive players and frustrating death for others.I now have it fixed, by dropping the requirement of NO_WEAPON when entering inkjets, adding … Continue reading drop your weapons
OBJ-WINDOW: Look through the ink
The DS video is made of multiple layers -- this should be no news for you. One of the video registers define which of these layers should be shown on screen, but that register also enables and disable a more obscure feature of the NDS: the windows -- that is, the ability to define multiple … Continue reading OBJ-WINDOW: Look through the ink
Thanks, ::Twig
On y est presque. Un mois après l'arrivée du Boox comme remplaçant du Cybook, j'ai réussi à faire un petit script Perl convertissant la sortie de Doxygen pour que le e-pub reader le plus puissant de l'appareil (point de vue navigation) parvienne à afficher correctement les extraits de code. Et ce grâce à l'aide d'un … Continue reading Thanks, ::Twig