Yes, I would like to make a level in a pyramid-like setting. I don't want it to look like something coming from Planet earth, though. I'm starting to get a good feeling of.what to draw. I'm still behind when it comes to monster design. There were a lot of kids around these last days, and … Continue reading Dans la pyramide
Month: October 2018
Petit test de TomDroïd
Parce que oui, Tomboy, mon outil de post-its virtuels a références croisées existe pour Androïd et même tourne sur ma tablette e-Ink \"onyx boox\". C\'est une version Beta (>_<) et open-source (^_^) mais pas encore vraiment utilisable à l'heure actuelle.- parce que saisir des WikiWords avec un système de reconnaissance d\'écriture manuscrite qui pense que … Continue reading Petit test de TomDroïd
1 heure par jour
C\'est en gros le temps que je peux encore consacrer au développement homebrew ces temps-ci, avec les déplacements supplémentaires pour les activités des enfants et l\'entretien minimum de la maison. Une heure ou je réouvre mon vieux laptop \"grizzly\" de 2007 qui surchauffe et s\'éteint quand on regarde plus de 15 minutes de vidéo youtube … Continue reading 1 heure par jour
stop using %i!
Hey me-from-the-past. Here is you-from-the-future. Stop using %i. I know you\'re used to it because your re-implementation of printf for your own x86 microkernel had only %i for printing numbers instead of the standard %d. I know as well that even in my world, printing %d and printing %i produces the same result, but listen, … Continue reading stop using %i!
GameScript vs. Hud
The HUD is a bit special in libgeds in that the engine doesn\'t know what it is, nor what it does. All it knows is how to pass it informations, more in the LUA spirit (afaik).so when you typehud.load \"somefile.spr\"noone ever checks that there is a file. All it does it passing that string untouched … Continue reading GameScript vs. Hud
Showing the score
If I want to have a \"leader board\" shown in the game won / game over screens, it would be nice too if the player can have a look at her performance. My idea is that you\'re evaluated either on the distance you covered (when game over) or on the time you took to beat … Continue reading Showing the score
Final Scene
Immense pardon d\'avance à tous les développeurs de jeux que j\'ai terminés (pas si nombreux que ça, donc) et dont la séquence de fin m\'a déçu. J\'en suis à l\'étape de faire la séquence de fin et je dois reconnaître que c\'est extrêmement difficile de contourner les limites techniques pour parvenir à faire passer quelque-chose … Continue reading Final Scene
Bug Punch
I have one last bug (hopefully) to fix in School Rush: with the latest builds, there is an unexpected additional Bilou head showing in addition to the big punch, and stays until the “shot sprite” takes over the regular animation..Doing some more testing, it appears that the latest unaffected build is last year’s “xmas” release. … Continue reading Bug Punch
Bug Punch
I have one last bug (hopefully) to fix in School Rush: with the latest builds, there is an unexpected additional Bilou head showing in addition to the big punch, and stays until the "shot sprite" takes over the regular animation.. Doing some more testing, it appears that the latest unaffected build is last year's "xmas" … Continue reading Bug Punch
Amy Zing
It only took Ant a few days to include my little \"Amy Zing\" sprites into his neat labyrinth crawler homebrew, actually. For some reason, I completely missed it by then (March \'18) and only realised that the game was released thanks to some anonymous internet folk who followed a link from simian zombie web site … Continue reading Amy Zing