School Rush – Aftermaths

published as http://sylvainhb.blogspot.com/2018/12/school-zone-aftermaths.htmlFive year ago, I released a single-level "anniversary" game featuring Bilou in a school zone settings. A bit later, in early November, I had the opportunity to have it play-tested by my nephews, who were 7 to 13 years old by then. From there difficulties to approach the game, I added one "preliminary" … Continue reading School Rush – Aftermaths

virtual-to-physical tilesets

(https://sylvainhb.blogspot.com/2018/12/how-should-i-handle-tilesets-larger.html)How should I handle tilesets larger than the 1024 tiles the NDS hardware is designed to use? Quick maths show that with 16K unique tiles, I'm already consuming 1MB of RAM. Full 16-bit tile identifiers would address the whole 4 MB of RAM the NDS has.unlike in Eric's games, I cannot assume here that the … Continue reading virtual-to-physical tilesets