published as http://sylvainhb.blogspot.com/2018/12/school-zone-aftermaths.htmlFive year ago, I released a single-level "anniversary" game featuring Bilou in a school zone settings. A bit later, in early November, I had the opportunity to have it play-tested by my nephews, who were 7 to 13 years old by then. From there difficulties to approach the game, I added one "preliminary" … Continue reading School Rush – Aftermaths
Day: January 7, 2019
one last fix
I'm pretty pleased to hear my 5-year old asking me to play School Rush. But for some reason, j.l.n has a fascination about power. And in School Rush, he wants to get the power-ups. He knows the pendats hold them and so he wants the pendats down. published at http://sylvainhb.blogspot.com/2018/12/one-last-fix.html But the thing is, the … Continue reading one last fix
virtual-to-physical tilesets
(https://sylvainhb.blogspot.com/2018/12/how-should-i-handle-tilesets-larger.html)How should I handle tilesets larger than the 1024 tiles the NDS hardware is designed to use? Quick maths show that with 16K unique tiles, I'm already consuming 1MB of RAM. Full 16-bit tile identifiers would address the whole 4 MB of RAM the NDS has.unlike in Eric's games, I cannot assume here that the … Continue reading virtual-to-physical tilesets