I\'m trying to make that \"mini-map\" widget better following good practice software engineering, so that I could maintain the rest of the tool more easily. I\'ve done that refactoring one small touch at a time, in usually one-hour session while it was damn hot outside and while kids were sleeping in the living room.It looks … Continue reading Refactoring "QuickGo" widget
Month: July 2019
documenting
My colleagues brought me from the habit of explaining lots of things through comments into the habit of writing almost no comments in my code. Explaining a lot came from my 386 assembly years, where I\'d have to write code that does the desired processing on the one side, and carefully detailed what I was … Continue reading documenting
Monster selector
Okay, it\'s not much and it wouldn\'t even be posted alone despite I haven\'t been posting about tools development for weeks. I have now the \'selected monster\' arrow showing you where on the map is the selected monster if you happen to get it off-screen.But it is not alone. Changing that required more refactoring that … Continue reading Monster selector
Salut!
Salut. Je m\'appelle Bilou et je suis explorateur de l\'espace. j\'ai eu le malheur de m\'approcher un peu trop d\'une planète non-répertoriée dans le quadrant 79.03.24 et j\'ai été mystérieusement happé sur la planète. Mon astronef est hors d\'usage, la planète pour le moins curieuse et mon sort serait lié à 7 pierres mystiques auquelles … Continue reading Salut!
Toolset and MonsterPropWindow
I\'ve got less free-reading time during my vacation this time, and likely, I should be not blogging right now, but cleaning up all the mess that going to vulcan(eifel) and back brought to the house. When I did get some time, I spent it clarifying some obscure parts of my Level Editor which puzzled me … Continue reading Toolset and MonsterPropWindow