I had a checkbox in my notebook asking whether BlockArea really needs to be a full-fledged GameObject or could be something simpler. So I started to refactor things and see whether we couldn\'t have more features moved from GameObject into CommonGob instead.Yeah, I know. You\'re lost. Let\'s start with GameObject. That one is how the engine … Continue reading Cancelled refactoring
Month: October 2020
Direct Flags
Signing in for a 7-days trial of the Nintendo Online sure affected how I used my hobby time these last days. But nevertheless, I could do some homebrew coding, and it was for the level editor.You may recall that I\'d like to introduce \'direct flags tiles\' in the engine. The idea is to enable any … Continue reading Direct Flags
Other perspectives
I should possibly call them \'projections\', because a perspective is something where distances shorten coherently when things are further away, and typically will never have parallel segments to depict things that are parallel in the 3D world. And I don\'t have to make the height of the front face shorter than the width of the same … Continue reading Other perspectives
Ori et le Langage Retrouvé
J\'ai finalement terminé Ori & the Will of the Wisps hier, soit 13 jours après son achat. Pourtant, je pense qu\'il est dans l\'absolu plus difficile que son prédécesseur, mais je suis nettement mieux rôdé à manipuler le p\'tit bonhomme.\"Est-ce qu\'il est dans la continuité\" demande ma collègue, fan de la série ? Eh ... … Continue reading Ori et le Langage Retrouvé