I should possibly call them \’projections\’, because a perspective is something where distances shorten coherently when things are further away, and typically will never have parallel segments to depict things that are parallel in the 3D world.
And I don\’t have to make the height of the front face shorter than the width of the same cube. If I do, it will be a stylistic choice of mine.
: Really depends on the type of projection you use. You can use foreshortening, but you don\’t have to, as long as it is consistent between the objects you are using. I mean it\’s more about the consistency of the general ruleset which is applied. e.g.:
I\’ll have to keep that in mind before setting the pixel sizes into stone tiles.
(There\’s more about isometric pixel art tutorials in Cyangmou\’s \”Pixel Art Knowledge\” collection, of course)