Inkjet throwing Bilou up finally works fine with corrected animations. I wish Bilou would lower by 3 or 4 pixels when the inkjet prepares the blast.Tonight, I shall upgrade runME and the .cmd files on the DS so that I can try all those new objects in their real target environment. I also added some … Continue reading 2 days left
Category: 20years
3 days left.
Not so much achieved yesterday, but this day is off, so I can fix inkjet's behaviour. Some state command adjusted, and I have Bilou thrown up for the first time with a little thrill ... Now I have to find the tuning that makes the animation work fine.Hmm ... something wrong with transanims, but it's … Continue reading 3 days left.