translucent ?

I managed to have some translucent effect through fast (60Hz) sprite flickering. That's mandatory if I want sprite-versus-sprite transparency. So if I want Bilou to look "inside" the inkjet, I need an extra patch of glass that will flicker over Bilou to partially obscure him.J'étais tombé par hasard sur l'épisode "Spécial Disney" du joueur du … Continue reading translucent ?

Alpha blending.

Okay, i'm trying to make sense of the alpha-blending bits of the nintendo DS. I'd like a blended grid for my editor 😉 So, let's see the specs first: 4000050h 2 R/W BLDCNT Color Special Effects Selection (BLEND_CR) 4000052h 2 W BLDALPHA Alpha Blending Coefficients (BLEND_AB) 4000054h 2 W BLDY Brightness (Fade-In/Out) Coefficient (BLEND_Y) Bion. … Continue reading Alpha blending.