Holly Bells! I don't think I've been waiting so hard for holidays since I graduated 0_0.And to celebrate that, here's the new "running" animation built in AnimEDS. I also animated Spongebop and added a few animations to inkjet, but there seems to be issues with AnimEDS itself, and which slot it decides to save your … Continue reading AnimEDS updates
Category: animeds
Release Checklist Time
Tomorrow is the yearly release day. I had hopes to come with a fully functional revamp of the "school zone, level 1" as initially drawn by Pierrick and Piet (aka Cyborg Jeff), but that's not yet possible. You still have the latest gameplay demo to try (3rd evolution since Christmas), I you really want to. … Continue reading Release Checklist Time
throwing bladors
I can be glad I'm done with the "bottom things" of my summer todo list. Now the winter is starting, and what is left is what is more linked to the game logic and the revised collision engine which is waiting to prove its superior capabilities with some dumblador stunning and throwing.De temps en temps, … Continue reading throwing bladors
tint’m’up!
Avec les nouvelles version de SEDS et AnimEDS, je n'aurai plus à rougir de la variété des Koopa Troopa. Me voilà également capable de créer des personnages animés en changeant la teinte des différents sprites utilisés. Voilà qui complète agréablement les modifications apportées à mon éditeur de niveau début septembre. Je vais peut-être bien pouvoir … Continue reading tint’m’up!
pick a slot
I'd say "good. things are progressing" if that progress hadn't been done while I can't get due sleep, coughing and sneezing. Anyway, I'm done with some basic steps to confirm that a multi-slot palette can be loaded in AnimEDS. Much remains, that will need more lunch-thinking.[done] ensure multi-slot palettes are read correctly.[done] buttons to pick … Continue reading pick a slot
Multipalette de-briefing
I do want to have multi-palette in AnimEDS as well, so that you can tint your monsters and reuse e.g. the same sprite for Bilou's front and rear foot, or for Bilou and Pendats feet and hands. Right now, each foot sprite is cloned 4 times and I only have 1 monster so far ... … Continue reading Multipalette de-briefing
AnimEDS at Neoflash Compo
For the second time, I'm entering the "Neo Coding compo", with latest versions of AnimEDS and SEDS, with in-app help for almost all the operations. I had first some hope, as there weren't that much "good" (imho) applications submitted until Smealum (arsenal) nuked me with his FPSMaker ...Un badge, des messages d'aide, un personnage moustachu … Continue reading AnimEDS at Neoflash Compo
pullmask
Je vous disais que l'animation de Bilou avait été fortement inspirée par Fury of the Furries ... Ça m'a donc semblé normal d'utiliser le "roulé-boulé-en-l'air" comme cas de test des "animations de transitions". Entre "je tombe" et "j'ai rebondi", par exemple.Après avoir dessiné quelques sprites de plus pour Bilou lui-même, je me suis retrouvé tout … Continue reading pullmask
Gauchers
Utiliser SEDS n'était déjà pas très facile pour un gaucher ... LEDS et AnimEDS, c'est encore pire. Or, mon frangin et mon filieul sont gauchers et clairement intéressés à faire leur propres petites maps...si ça, c'est pas un tout-doux-il-t'aime, alors il n'y en a aucun sur ce blog :PHow sort of a godfather would I … Continue reading Gauchers
Frame.flipX()
If you look closely at the animation in last week's post, you'll note that there's something slightly odd with Dumblador's turn back. He's not doing a mirrored animation: position of the "body" against feet has changed, feet order isn't the same, and so on. That's because I just flipped the body and kept the feet … Continue reading Frame.flipX()