I'd love to have the time to provide a real tutorial for people to start working with libgeds. So far, the best I have is a package with 8-bitifed graphics for AppleAssault and the corresponding game/character scripts... which -- thanks to some work I did a few weeks ago -- now also comes with a … Continue reading runme + assault = todo
Category: apple assault
One Last Apple Assault.
Well, granted, 2 years after its initial release, there's not much more novelty I can bring to Apple Assault. I got feedback from Pierrick and his son about the latest modifications, just took the time to bring the last polish, and here's Apple Assault v1.6. At last. In appearance, not much changes since 1.5, but … Continue reading One Last Apple Assault.
pitchenette
if (document.images){stillPITCH=new Image; playingPITCH=new Image; stillPITCH.src = "http://3.bp.blogspot.com/-8N0zWV8mdb8/T-srgWCw4JI/AAAAAAAADpc/_2_ctmYMHBE/s320/pitchenette.png"; playingPITCH.src= "http://i.imgur.com/VmgHK.gif";}I managed to animate the ink in the school zone, target reached. AnimEditor should now be fixed and will be able to manipulate .spr files without dropping information, although I still need to track some memory-related bug.So why not have a break and try that counter-stuff … Continue reading pitchenette
Piek’s counter
Rencontre-surprise avec Piek, concepteur initial de ce qui a fini par devenir le Bilou que vous connaissez. Et double-combo-bonus: il venait juste de tester de manière plus approfondie Apple Assault (avec contre-expertise de son gamin que je situerais pas loin des 10 ans).J'ai pensé à quelque chose qui pourrait discipliner un peu parfois un certain … Continue reading Piek’s counter
Apple Assault: walkthrough video
My brother has started shooting some GBA gameplay videos with his semi-pro camera. So why not reuse that "studio" to shoot a decent Apple Assault gameplay video as well ? Better late than never, I guess.Mieux vaut tard que jamais: voici une vidéo du jeu Apple Assault développé en 2010 et revu ce mois de … Continue reading Apple Assault: walkthrough video
Apple Assault 1.5 : tops & flops
Hey there! Still reading ? great.Deadlines at work somehow kept me away from my blog these last days, but I've got the time to play myself a little more with my 1.5 release, and I'm not so satisfied I actually released it anymore. If I was doing flash games rather than homebrew on a disintegrating … Continue reading Apple Assault 1.5 : tops & flops
Berry Bat Things
Hey, there! Cleaning up and tuning in are done. If you enjoyed once AppleAssault, but then stopped playing it because you didn't feel the challenge anymore, here's an update that you might love: AppleAssault -- BerryBat Things. The idea is simple: you've got limited time to clear up a level. As long as you punch … Continue reading Berry Bat Things
Unclump’m
if (document.images){stillCLUMP=new Image;playingCLUMP=new Image;stillCLUMP.src = "http://2.bp.blogspot.com/-xbWj__ULybE/TyZYca8Qs0I/AAAAAAAADcM/tuXsStG6IzE/s320/clumpalot-0.png"; playingCLUMP.src= "http://i.imgur.com/o8ZEK.gif";}Well, I've been using AppleAssault as a regression test when developing the new collision engine ... really just to make sure I'm not broking everything up, as there's nothing in AppleAssault that could benefit from the new engine, anyway. No pushable/carriable ennemies, no platforms. Nothing.But of course, being … Continue reading Unclump’m
* Merry Christmas *
Joyeux Noël. je vous invite à prendre livraison des sources du jeu de l'année 2010 : Apple Assault.Merry Christmas, everyone. I managed to clean up and comment the source code for Apple Assault, which you're now welcome to download. See you in 2011 ^_^
Last Minute Panic…
Mouais. Pas si finale que ça, finalement, la version 1.4 d'Apple Assault. En tout cas, elle mériterait bien un bugfix. Un conseil si vous devez faire une pause, fermez la console un niveau, pas entre deux niveaux. Disons que le suivi d'un pattern pour déclencher des actions sur certaines lignes n'aime pas trop qu'on laisse … Continue reading Last Minute Panic…