The engine behind apple assault is open source from the start: this is my (modest) gift back to the world for having provided wonderful open tools such as Firefox, Linux, gcc and devkitpro. The problem so far is that pixel art, on its side, required a lot of work from myself, and I consider it … Continue reading open-sourcing apple assault …
Category: apple assault
Download AppleAssault 1.4
-- Oh wait. You could download version 1.6 instead !Voilà, ma petite puce m'a enfin laissé assez de temps pour passer le dernier coup de polish sur Apple Assault que je peux du coup vous proposer en version "1.4". On y retrouve le "super-poing", des transitions entre les niveaux, correction de quelques bugs d'affichage dans … Continue reading Download AppleAssault 1.4
Apple Assault = ?€
If you're reading this with an RSS reader, chances are that you've missed the "You would buy Apple Assault for ..." poll that will close within 10 hours. The idea is simply to help me figuring out the new trends as I've never been that much into buying ringtones or logo myself, under the hypothesis … Continue reading Apple Assault = ?€
Apple Assault 1.3 "French Touch"
Petite release intermédiaire parce que vous le valez bien, et à la demande de mon frangin qui est en contact avec El Mobo (le musicien de Fury of the Furries, entre-autres) et qui voudrait bien lui montrer ce que donne sa musique à lui "in game". Mode d'emploi dans la présentation de la version 1.0.Au … Continue reading Apple Assault 1.3 "French Touch"
External Actions
using sound(16,56) as 0 Bilou shootusing sound(0,60) as 1 Bilou hitusing shgob(state28:= 0 :1 1 :0) as 2 Bilou, right punchusing shgob(state29:= 0 :1 1 ~ :0) as 3 Bilou, left punchusing shgob(state19:=$100 :0 $100 ~ :1) as 4 Bilou, stomped starusing shgob(state19:=$100 ~ :0 $100 ~ :1) as 5 Bilou, other stomped starusing shgob(state0:=D) … Continue reading External Actions
Vuoi una mela ?
EDIT: {{Oh, wait ... final version is one click away}}Allez, un peu d'upload avant de retourner me concentrer sur le Distributed Interference Minimisation de Matt'. Eh oui ...Voilà donc la version "à l'italienne" de Apple Assault, avec un vrai écran de statut dans le bas (voilà qui fera plaisir sur gbarl.it 😉 et des p'tites … Continue reading Vuoi una mela ?
They do clump a lot
I've been an attentive reader of KirbyKid's writings on level design for a couple of years, now, so I sent him a copy of Apple Assault v1.1, asking for advices on a few points where my "regular consultants" and I tend to disagree. I was happy and honoured to find his in-depth reply in my … Continue reading They do clump a lot
Apple Assault v1.1
v1.1, dite "GDX" (19 aout) : désactivation des dernières fonctions "InspectorWidget", (Merci à Alekmaul) légère modification des sons, corrige les bugs liés aux shurikens (Merci à Gédéon) et aux "apple-hit-combo".J'attends l'avis d'un critique semi-pro avant d'aller plus loin sur le projet.
Apple Hit Combo
Un petit jeu comme Apple Assault, c'est l'occasion de tester des "choix" de game design plus ou moins intentionnels, histoire de voire s'ils sont viable ou non pour le "vrai jeu". En l'occurence, lors de l'introduction de Funky Funghi, je me suis rendu compte qu'il fallait ajuster la gestion des "blessures" de Bilou de manière … Continue reading Apple Hit Combo
You’ve said "BSOD" ?
Hola !? Che passa ?Inspector widgetMekwa ? Kesseksa ?hou houuu~Yauntruk kivapa !Inspector widgetEt ça s'arrête làaaahou! hou!Despite my attempts to get InspectorWidget (the internal debugger of my game engine) out of the way for the Apple Assault release, you may encounter a screen like this if you really hunt for easter eggs. The game hasn't … Continue reading You’ve said "BSOD" ?