Life-changing books [3/3]

1998. Bilou devient la cerise sur le gateau du projet "Ultimate Game Maker". Pour le réaliser, j'ai attaqué très sérieusement la lecture des documents (et les sources) de TRAN sur le mode protégé du 80386, les moyens de passer en mode "unreal" (code 16 bits avec données 32 bits) et ce genre de choses en … Continue reading Life-changing books [3/3]

Life-changing books (2/3)

When I turned 17, it became clear that I couldn't realise all my projects with BASIC alone. I opted for physics/chemics labs rather than computer labs, unfortunately, and the teacher wouldn't let me get a copy of the Turbo Pascal she was using for her courses. "It wouldn't make any sense to me without her … Continue reading Life-changing books (2/3)