Henk Nieborg, maître incontesté du Pixel art qui s'inscrit sur Patreon, c'était plutôt inattendu. Mais un artiste d'un niveau pareil qui propose des tutoriels, c'est le bienvenu.Unexpected, but very welcome. Henk Nieborg, the Pixel Art Guru, is looking for Patreons! And to get some more, he's releasing a few very interesting tutorials. A good occasion … Continue reading Nieborg’s Colors
Category: colours
book stack …
A few days after releasing the playable version of Bilou : School Rush, I started encountering ideas for one ultimate level, one where you climb up to the top, rather than running horizontally. Something much more along the lines of the "original" deep-ink-pit although not expecting any specific game physics.What was nice with that was … Continue reading book stack …
pick a slot
I'd say "good. things are progressing" if that progress hadn't been done while I can't get due sleep, coughing and sneezing. Anyway, I'm done with some basic steps to confirm that a multi-slot palette can be loaded in AnimEDS. Much remains, that will need more lunch-thinking.[done] ensure multi-slot palettes are read correctly.[done] buttons to pick … Continue reading pick a slot
First multi-palette LEDS screenshot
Si le post précédent vous a laissé avec des yeux grands comme des soucoupes, voici une petite image qui résume ce que donne le "multi-palette" hardware une fois ajouté à mon éditeur de niveau. Eh oui: les livres peuvent enfin avoir des couleurs différentes. Bon, on est encore loin du compte, parce que pour l'instant, … Continue reading First multi-palette LEDS screenshot
VRAM_E_LCD
I previously messed up with the sources of "Tetris Attack" to gain experience with DS development. Among the things Sten used, there was multi-palette display, using an extra bank of VRAM instead of the "regular" PALETTE_BG and PALETTE_SPRITE. videoSetMode(MODE_0_2D | DISPLAY_BG0_ACTIVE | /* the background */ // ... more settings DISPLAY_BG_EXT_PALETTE); // 128K vramSetBankA(VRAM_A_MAIN_BG); // … Continue reading VRAM_E_LCD
supercard and multi-palette
There is one last thing I can do with my failed homebrew equipment: dig out my old SuperCard (slot 2), update the makefile so that it automatically apply DLDI patch if $DLDI environment variable is set, and work on that multi-palette support that will ultimately allow me to tint books in up to 16 colors … Continue reading supercard and multi-palette
Prêt pour la rentrée ?
Il m'aura fallu du temps, mais j'ai enfin un décor intéressant pour la school zone ! Basé sur un dessin au trait puis converti à la dure (comprenez, avec Gimp, une souris standard et un calque "hue") et lui-même inspiré d'éléments de décor de Pinoccio et Blanche-Neige du Grand Walt.Between engine re-factoring and Bilou animation … Continue reading Prêt pour la rentrée ?
Roses are Red, Violets are Blue …
And my books should be allowed to have whatever color I think fit. Or at least let me put it in a different way: that would be a waste of tiles if I could only have *red* books in the school zone, right ? (and only green binders). It's much more interesting if I can … Continue reading Roses are Red, Violets are Blue …
trine ?
I don't have a TV-console at home: my home and family is just not ready for that. Hopefully, from time to time, my brother show me the "new goodies" he downloaded from the PSN... such as Trine 2. Graphically, it's just stunning. I could stay and just watch him playing, that would be no problem. … Continue reading trine ?
Palette animations and 4096 colours
I've seen the use of multiple palettes on DS first in the Tetris Attack source code.The game used to use multiple palette to handle "shading" of the game when you're K.O. It involves using one of the VRAM slot (usually VRAM_E) as a extra-palette place, but you need to map it back as LCD to … Continue reading Palette animations and 4096 colours