if (document.images){stillBLADR=new Image;playingBLADR=new Image;stillBLADR.src = "https://3.bp.blogspot.com/-_u2et6xCUh0/T7S8o645u9I/AAAAAAAADkM/iOp_I3MfqXE/s320/bladstill.png"; playingBLADR.src= "https://i.imgur.com/9hOGY.gif";}Mes taille-crayons, une fois en mouvement, font d'assez mauvaises plates-formes, en vérité. Celà vient de leur animation. D'abord (comme la plupart des animations de marche), elle va retarder certains mouvements pour consommer d'un coup 2 pixels de déplacement après être restée immobile pendant 4 images si la vitesse … Continue reading A dos de blador.
Category: dumblador
drop your weapons
One of the most vexing gameplay bug I can think of in School Rush is that you can't enter inkjets when carrying a dumblador. That can easily lead to moments of panic for most reactive players and frustrating death for others.I now have it fixed, by dropping the requirement of NO_WEAPON when entering inkjets, adding … Continue reading drop your weapons
Le bon tempo
J'essaie de rendre les manipulations de taille-crayons plus dynamiques. Quelque-chose qui soit plus adapté au gameplay du "school rush" ...Compared to "Anniversary Level", the tempo of the game has quite evolved. Current animation of Bilou grabbing something on the ground with his eyes going "whoo! Look what we've got here" doesn't fit the action anymore. … Continue reading Le bon tempo
Et zou.
Cette fois, je pense que j'y suis. Il m'aura finalement fallu sortir l'ensemble de mes techniques pour que cette histoire de lancer de taille-crayons empilés fonctionne correctement. Pas de demie-mesure:un nouveau contrôleur, "gobbit" capable de produire un évènement pour signaler le changement de valeur d'une variable -- désolidarisé donc du copycoords dans le plus pur … Continue reading Et zou.
InspectorWidget could be more helpful …
Ok, je suis toujours dans les ajustements supposés permettre à Bilou de soulever un taille-crayon dans un empilement. DDD, cybook, tout le monde y passe ... j'aurais bien aimé avoir un peu plus progressé sur l'Inspector Widget pour me simplifier la tâche, mais il faut faire avec ...Après avoir envisagé la possibilité d'envoyer un message … Continue reading InspectorWidget could be more helpful …
Walking on Bladors
It's far from being done, but at least now I can give it a try: I can start walking when standing on a blador. Issues remain:[done] once moving on a blador, I cannot stop: I slide. That's because "onpath" so far short-circuits "stopper" who was in charge of both bringing Bilou (with some inertia) to … Continue reading Walking on Bladors
Game scripts todo list
Beside the current "moving ink" target, there are a number of things that don't (or no longer) satisfy me in the current School Zone prototype:[now] One can land on a stunned blador, but can't walk on him.[todo] 1/3-2/3 for the hero position on screen gives more room to anticipate, which is great when running, but … Continue reading Game scripts todo list
Stack’m’up!
totally totem !Commencer par les choses simples. C'est ce qui m'a permis de progresser en fin un peu sur le systèmes des plate-formes dans mon moteur de jeu, malgré des semaines bien remplies. L'objectif: permettre d'empiler des dumbladors l'un sur l'autre pour que plus tard, Bilou puisse lui aussi grimper sur un dumblador puis sur … Continue reading Stack’m’up!
Hands’up !
Once we know blador would stick to a wall while Bilou can slightly move below it, our options to show Bilou's hands while carrying something narrow down to only one option: hands are actually part of the "blador" sprite while Bilou's real hands will remain hidden. That perfectly fits the fact that Blador lost its … Continue reading Hands’up !
The art of Blading
For g88 release, carrying bladors was functionally correct, but still a bit cheap, as the carried blador could move through walls, ceilings and such. It would be an acceptable simplification of physic rules in-game if that did not meant you could "throw" it while it overlap solid structures, which would let it "stuck" there as … Continue reading The art of Blading