One of the last things I need to add in Bilou: School Rush is meaning for the collectible letters. I have plan to let the player use them in a sort of shop, but I also acknowledge Kirby Kid when he says it is a shame they aren't encouraging the player to play well, but … Continue reading speed-up letters ?
Category: let’s try
Air Grab
On s'approche, on s'accroche ... Les travaux sur les zones de collisions contrôlées depuis l'éditeur d'animations portent enfin leur fruits. Il y a maintenant un état dédié dans le comportement de Bilou pour "je pirouette en l'air pour attraper quelque-chose".At last, the track for controlling hitbox activation through animation is paying off. I have been … Continue reading Air Grab
Let’s get Z !
How about going crazy and sampling the support of 3D in my current game engine? I don't mean adding a 3D world nor even so-called 2.5D (2D motion in 3D display as in Relminator's last submissions), but simply the use of 3D hardware to render things such as pendats body, swinging ropes or falling books … Continue reading Let’s get Z !
Premier encrier.
Enfin! le premier encrier qui se promène dans le jeu de Bilou. Je n'étais jamais arrivé jusque là dans la version "BASIC". Voyez vous-même (.nds homebrew).Maintenant, on va *vraiment* pouvoir commencer. L'encrier doit pousser Bilou, le repousser en cas de collision en l'air, mais aussi emporter Bilou.Inkjet floats around, special blocks (not yet invisible, for … Continue reading Premier encrier.
Quelle taille de crayon ?
Once again, I'm stopped at a development cross-roads. Mostly due to IRL, admittedly, but stopped anyway. I decided to move back SEDS update to "not-a-priority" level as soon as I realised that I had no gameplay idea relying on slope angles variations in the school zone.I have a "thread" of activity that insist on bringing … Continue reading Quelle taille de crayon ?
Courir ?
En testant la démo "Back to School", Facet regrettait l'absence d'un bouton "RUN" dans le comportement actuel de Bilou. D'un côté, un mini-jeu comme "nuts'n'bolts" ne devrait pas avoir besoin d'un tel bouton (pas de grand trou à franchir, et un gameplay plus basé sur le timing que sur les réflexes). D'autre part, je ne … Continue reading Courir ?
OAM priority issues
I'm about to introduce significant complexity in the game engine for the purpose of displaying some compound animations properly. I've took the time to think about it (while drilling staircase for a kid-safety-barrier, if you ask :P) and figured out how to sort all the needed details. I just missed one point: this is absolutely … Continue reading OAM priority issues
Piek’s counter
Rencontre-surprise avec Piek, concepteur initial de ce qui a fini par devenir le Bilou que vous connaissez. Et double-combo-bonus: il venait juste de tester de manière plus approfondie Apple Assault (avec contre-expertise de son gamin que je situerais pas loin des 10 ans).J'ai pensé à quelque chose qui pourrait discipliner un peu parfois un certain … Continue reading Piek’s counter
Apple Assault 1.5 : tops & flops
Hey there! Still reading ? great.Deadlines at work somehow kept me away from my blog these last days, but I've got the time to play myself a little more with my 1.5 release, and I'm not so satisfied I actually released it anymore. If I was doing flash games rather than homebrew on a disintegrating … Continue reading Apple Assault 1.5 : tops & flops
Berry Bat Things
Hey, there! Cleaning up and tuning in are done. If you enjoyed once AppleAssault, but then stopped playing it because you didn't feel the challenge anymore, here's an update that you might love: AppleAssault -- BerryBat Things. The idea is simple: you've got limited time to clear up a level. As long as you punch … Continue reading Berry Bat Things