Allez, je me suis bricolé une dernière map pour School Rush: la récompense pour ceux qui seront parvenus à grimper jusqu'en haut du "niveau secret". Il y aura une présentation des monstres, bien sûr, mais aussi une petite surprise qui m'a pris du temps à mettre au point. Au niveau de l'idée, je veux dire.I … Continue reading The "last" map
Category: rush
School Touch?
My brother comes back again with the idea of School Rush on Android platform. Porting issues set aside, I guess he means "on the bare device", and not assuming one bluetooth dpad and buttons attached, Nintendo-switch-like. That implies converting touch and taps and gestures into valid SNES inputs.Mon frangin n'en démord pas: la plate-forme qu'il … Continue reading School Touch?
Presenting monsters
This is something I really loved in DKC closing cutscene and which I'll now seriously start working on for School Rush: seeing the nicknames of all the baddies in the game with the baddies themselves. Later on, when I wanted to bring Badman II to an end, I tried to do something similar: which apparently … Continue reading Presenting monsters
SchoolRush NY2018
Happy New Year Everyone. I've got a new build of SchoolRush uploaded. Hope you'll enjoy it. For those of you who mastered the game, you'll discover the credits level and the hint towards the secret, vertical level that I've been working on half this year.Prêts pour la nouvelle année ? Voici une version de Bilou: … Continue reading SchoolRush NY2018
[done] fargrounds
Eh bien, ça en aura fait des rebondissements pour débloquer le "super décor du dernier niveau"! Mais on y est. Du coup, les derniers éléments sur la "todo list" de School Rush, je vais les rassembler ici façon "bullet journal" la séquence de fin pour de vraile niveau bonusle mécanisme pour se rendre dans le … Continue reading [done] fargrounds
Rendez-vous avec la S-Team
Ah. Enfin l'occasion de faire tester mon niveau vertical à la S-Team au grand complet! Et de plus entouré de p'tits n'veux de 8-10 ans qui ont fini par venir s'agglutiner autour de L (la benjamine) tandis qu'elle s'entrainait à aller le plus haut possible dans le niveau final. Les ainés auront eu du mérite … Continue reading Rendez-vous avec la S-Team
Finishing steps for School Rush
[true] ensure the music track for the last level is different[done] bring in the amazing books as the background for the final level[>>>] make a funny "true ending" sequence[done] draw something for the missing loading screen(s?)[done] inkjets start aggressive in hard mode[wish?] page-swap bonuses as player progress into the levels to m4ke him b3liv3 th3 … Continue reading Finishing steps for School Rush
drop your weapons
One of the most vexing gameplay bug I can think of in School Rush is that you can't enter inkjets when carrying a dumblador. That can easily lead to moments of panic for most reactive players and frustrating death for others.I now have it fixed, by dropping the requirement of NO_WEAPON when entering inkjets, adding … Continue reading drop your weapons
OBJ-WINDOW: Look through the ink
The DS video is made of multiple layers -- this should be no news for you. One of the video registers define which of these layers should be shown on screen, but that register also enables and disable a more obscure feature of the NDS: the windows -- that is, the ability to define multiple … Continue reading OBJ-WINDOW: Look through the ink
NExt (last?) steps on School Rush
No real "todo item" identified from last week-end' playtesting session, except one funny idea of using a special feature of the NDS' sprite hardware so that we can see Bilou while he's swimming up the ink.I've got a few other things to do, though. Some editing on the map, some debugging on the inkjets, but … Continue reading NExt (last?) steps on School Rush