Donkey Kong Country est le premier jeu que je suis parvenu à terminer sur Super NES (grâce à l'entrainement de Julien). DKC2 est le jeu pour lequel j'ai installé mon premier émulateur. DKC3 celui qui a failli me coûter mes vacances d'été en '98 ... et je me serais sans doute passé de 3DS si … Continue reading Adventures in 3D Land: DKC Returns
Category: secret passage
Undermining challenges.
"31 years of Power-Up by TheBourgymanIs there still something to be said about power-up in platformer games ? I mean, since someone in Japan thought "How Popeye/Brutus strength ratio is reversed by a mere can of spinach is just genius, let's reuse that", it has been declined in so many variants ... all sort of … Continue reading Undermining challenges.
SMW — try a more difficult quest
1992, un samedi matin. Je cours dans les rayons du GB pour atteindre la Maxithèque et me mettre le plus vite possible dans la file pour la manette de la Super NES ... Coup de bol, il n'y a personne cette fois-ci. Je choppe le pad et je démarre le niveau de Super Mario World. … Continue reading SMW — try a more difficult quest
Special!
Youpie! Ma fée m'a retrouvé mon GBA micro avec Super Mario World dedans ^_^. Et à reprendre ce jeu-là, je me rends compte que je m'étais assez fourvoyé sur le compte du monde "Spécial". Je le considérais comme le passage secret ultime, d'une difficulté crasse, qui ne raccourci rien et qui mêne à un objectif … Continue reading Special!
Alternate … for what ?
Reading again the "Alternate Path" post from Kirby Kid (on my cybook, from his 4-years archive) raised the question "Why would players put the effort to follow your alternate route ?" ... And it seemed to be a deeper question that I'd have thought at first.It boils down to rewards you can offer to a … Continue reading Alternate … for what ?
When ID software is keen to hide …
There's an interesting thing with this "tunnel" level of Keen Commander V, that reveals the way ID software did conceived secret passages as rewards for exploration to players. Exploration is a key part of Keen games: you're not supposed to zoom through levels, as many keys and doors will require you to take detours. In … Continue reading When ID software is keen to hide …