Ok, this time, let's try to get that .spr file fixed. That's the right timing to get some framework that read and write .spr files on my host platform with the engine's C++ code.You may remember this spritesheet captured some times ago, where 'striped' tiles were suspected to be declared free although containing pixels ... … Continue reading What’s wrong with my spritesheet ?
Category: sprtools
extractanim.pl
Maybe you wonder why, after two teasers on "the great walking pendat", you still can't see it animated ? Well, the thing is I still haven't got any competent animation exporter so far. All the previous animations from AnimEDS were either hand-generated from static snapshots, or screencasts from either AnimEDS in desmume or from the … Continue reading extractanim.pl
sprfix
Il me manquait un dernier outil à ma panoplie d'outils destinés à manipuler les fichiers .spr ... je m'en suis rendu compte en rédigeant le post sur sprsplit et dumpanim: sprfix.pl, un outil capable de lire un .png édité et de ré-encoder les nouvelles images dans un nouveau .sprAs soon as I got sprsplit.pl and … Continue reading sprfix
sprsplit.pl ; dumpanim.pl
SEDS, LEDS and AnimEDS use a dedicated file format: .spr, which is not very complicated, but specific to this project. The rationale is that, given the limited resources on the DS, I don't want to mess up with parsing or encoding of complex representation. I've got chunk of data, which have a given size and … Continue reading sprsplit.pl ; dumpanim.pl
raymanim.spr
Ma fée et ma loupiote sont chez Mamy Laine ... j'en profite pour bricoler mon éditeur d'animation. La version améliorée du script "imlib2spr.pl" (capable d'importer les images du RSD game-maker, souvenez-vous!) m'a permis de récupérer des têtes et des corps de Rayman, mais pour les mains et les pieds il me fallait de préférence du … Continue reading raymanim.spr
Small step for me, Giant leap for Badman
I guess this is another instance of "I just can't help", and I can only hope I'm not to blame. As I was working on retrieving more content for Aderack's Wiki, I stumbled upon that previous post where I was listing things that were needed for an anniversary edition of Badman on DS. One of … Continue reading Small step for me, Giant leap for Badman
spraddpage et compagnie.
Bon, puisque SEDS est "réparé", j'ai essayé de ramener l'entièreté de mes graphismes vers la DS. Certains avaient été faits sur la DS de mon frère (l'appleman, par exemple), d'autres sont des retouches dans Gimp, d'autres encore viennent du "vieux" jeu de tiles (oui, oui, celui qui a tout explosé en dépassant les 1024 tiles … Continue reading spraddpage et compagnie.
LBM & Linux
Je suis un vieux de la vieille qui a commencé ses pixels sous MS-DOS. Et de temps en temps, j'aime pouvoir récupérer mes vieux dessins tout pixelisés. Mais voilà, bien peu de programmes supportent les fichiers .LBM de mon ancien Deluxe Paint II enhanced :(Sous ubuntu, pourtant, le package netpbm fournit un outil ilbmtopbm qui … Continue reading LBM & Linux
sprtools (t.a.g.)
Wow. You've gone through all the posts about my own tools for my own SPR file format ! I'm impressed.It may sound an odd idea to run your own file format when doing a video game. This is mostly motivated by the odd memory structure of the DS video chip, tiled to the bones. '.spr' … Continue reading sprtools (t.a.g.)