Oui, voici *encore* Bilou coincé dans un mur. A mon avis, une sombre combinaison d'une animation de transition qui tente de suivre le mouvement avec le passage vers un état qui n'est pas sensé utiliser ce type de suivi. Dans ces conditions, difficile de se rendre compte de l'évolution de la difficulté du niveau au … Continue reading Corner Case
Category: walk
FLITS again
Okay, let's keep tools-fusion for later on and focus on the impending walk of Dumbladors. I had them stepping blindly yesterday, and now, I'm trying to use the "walker" controllers (the one that can follow slopes and so on) to control them, so that they can be placed like Applemen rather than suffering woodworm-like bugs.I … Continue reading FLITS again
Animeds
As soon as I've got Apple Assault running and my level editor "repaired" so that we can toy with monsters despite the new "file-scope" state numbering, the next big thing I'd like to work on is the animation editor extension to SEDS.So far, animation edition is pretty crude: you just push frames by clicking them … Continue reading Animeds
Moon walk ?
As seen in former post: Scripting Sunday:TODO: moving Bilou through the animation isn't the right way to go. Maybe "delay x" in the animation sequence to have the next frame triggered only when we move to the next pixel would be betterFaire marcher un personnage est loin d'être une tâche facile et en particulier, ça … Continue reading Moon walk ?
Scripting Sunday
Didn't quite got as far as i hoped in my "coding sunday", so it has rather be a "scripting - and - guru - meditation" sunday instead. Most has been done through state machine scripts or within Sprite/Level editor on the DS ... but some code will have to change. I cannot keep Bilou walking … Continue reading Scripting Sunday
Xargon, Jill et Nikita
Okay, pour ceux qui en nourrirait encore vaguement l'espoir, je n'ai pas l'intention de porter Jill ou Xargon sur DS. C'étaient de bons jeux dans leur temps, mais même le fait que les sources soient disponibles (pour Xargon en tout cas) ne me tente pas.Je m'explique. Un des éléments qui m'intéressait dans l'étude du code … Continue reading Xargon, Jill et Nikita