[done] sound effect for airgrab = sound effect for grab[done] import fixed maps[done] hint page for "hold B to grab sponge"[wish] keep easy/normal/hard text during the whole menu session[done] allow up/down to select the difficulty level during menu session[done] sparkles or something when you get a power-up.[done] colors matching for FLOAT power-up on both screens.[done] … Continue reading Next steps
Category: wish
Les limites du GobScript
Ramasser des éponges alors qu'on pouvait déjà ramasser des tailles-crayons ... ça n'aurait pas dû être aussi difficile que celà n'a été. Le fait que les objets soient numérotés plutôt que nommés empèchait toute possibilité de détecter les erreurs. L'autre, c'est que le copié-collé est le seul moyen de réutiliser une région substantielle de code.Current … Continue reading Les limites du GobScript
DLODs for runme.
Scribbled notes on how to extend runme tool with a way to import plug-ins (or Dynamically-Loadable Object Directories -- DLODs) that would contain a set of controller, guns and effects required for a given game. So far, changing some of Bilou's behaviour require that you recompile controllers.cxx, which in turns mean that you also need … Continue reading DLODs for runme.
Fixme list
"Don't Repeat Yourself" supported.The few feedback I got for the "upgraded" school zone level provide some fairly interesting hint: some gameplay features will not be properly managed by players unless they're sufficiently pure. Give any reason for the player to believe that holding B could let him run and he'll fail to discover that he's … Continue reading Fixme list
Pendat ready [zero day]
it's marching, it turns back. That's roughly all. I need to fix collision boxes, testpoint coordinates, make sure throwing a blador can stun them, etc.Yes, you're right, I should be delivering you a .nds of that new level. Let's see how long it will be overdue :PDesired state for the release:[done] The five monsters being … Continue reading Pendat ready [zero day]
Sheets for AnimEDS.
The set of animations for the school zone is quite full now (here, you don't see the spongebop, for instance).Some of them could be dropped in specific levels, but I just don't want to lose things I've crafted so carefully, especially if I know I might use them later on.So, just like you have "sheets" … Continue reading Sheets for AnimEDS.
RunME needs a fix.
Mid-summer has been fairily hostile to game/tool development, unfortunately... I'm stuck on level editor progress because I can't easily ensure levels I edit are working properly, as RunME struggle to launch them. The best I could do while *deline was exploring the joy of the sea-side was some documentation of RunME so that the following … Continue reading RunME needs a fix.
Spongebop Rodeo
I now have a (partly-)working prototype where Bilou can grab a Sponge bop and stay hooked while swinging, but I have to hard-code the offset between Bilou and the Sponge as arguments of the copycoords controller. Not so elegant. Plus, if I also allow to grab on Bladors (granted, that's a silly idea, but it … Continue reading Spongebop Rodeo
translucent ?
I managed to have some translucent effect through fast (60Hz) sprite flickering. That's mandatory if I want sprite-versus-sprite transparency. So if I want Bilou to look "inside" the inkjet, I need an extra patch of glass that will flicker over Bilou to partially obscure him.J'étais tombé par hasard sur l'épisode "Spécial Disney" du joueur du … Continue reading translucent ?
More slopes
J'ai envie d'avoir plus de souplesse dans les pentes que juste "45° dans quel sens?". Si ça n'apporte pas grand-chose au niveau du gameplay en tant que tel (un ennemi-marcheur en haut d'une pente garde un avantage stratégique même pour d'autres formes de pentes), ça permet de construire des niveaux plus "organiques", ce qui n'est … Continue reading More slopes