Next steps

[done] sound effect for airgrab = sound effect for grab[done] import fixed maps[done] hint page for "hold B to grab sponge"[wish] keep easy/normal/hard text during the whole menu session[done] allow up/down to select the difficulty level during menu session[done] sparkles or something when you get a power-up.[done] colors matching for FLOAT power-up on both screens.[done] … Continue reading Next steps

Les limites du GobScript

Ramasser des éponges alors qu'on pouvait déjà ramasser des tailles-crayons ... ça n'aurait pas dû être aussi difficile que celà n'a été. Le fait que les objets soient numérotés plutôt que nommés empèchait toute possibilité de détecter les erreurs. L'autre, c'est que le copié-collé est le seul moyen de réutiliser une région substantielle de code.Current … Continue reading Les limites du GobScript

Fixme list

"Don't Repeat Yourself" supported.The few feedback I got for the "upgraded" school zone level provide some fairly interesting hint: some gameplay features will not be properly managed by players unless they're sufficiently pure. Give any reason for the player to believe that holding B could let him run and he'll fail to discover that he's … Continue reading Fixme list

RunME needs a fix.

Mid-summer has been fairily hostile to game/tool development, unfortunately... I'm stuck on level editor progress because I can't easily ensure levels I edit are working properly, as RunME struggle to launch them. The best I could do while *deline was exploring the joy of the sea-side was some documentation of RunME so that the following … Continue reading RunME needs a fix.

translucent ?

I managed to have some translucent effect through fast (60Hz) sprite flickering. That's mandatory if I want sprite-versus-sprite transparency. So if I want Bilou to look "inside" the inkjet, I need an extra patch of glass that will flicker over Bilou to partially obscure him.J'étais tombé par hasard sur l'épisode "Spécial Disney" du joueur du … Continue reading translucent ?