Years of Sprite Editor Coding

Oh boy! it's now years i'm busy working on sprite editors. SEDS is certainly not the first one. I probably have half a dozen of sprite editors for DOS. The first ones (the 'regular' sprite editor from JMWS was only controlled through the keyboard)The first half-usable was "super sprite editor", which --thanks to a book … Continue reading Years of Sprite Editor Coding

Bilou .. l’ancien et le nouveau ?

Bion, il y a évidemment déjà eu un jeu Bilou, qui était programmé en QuickBasic pour DOS et qui a finalement fait usage d'une bibliothèque SoundBlaster (oui, m'sieur), même si ce n'était pas du grand délire (juste un son "hihoo" au début du niveau, un "uh!" quand on est touché, et encore).Alors en grand, vous … Continue reading Bilou .. l’ancien et le nouveau ?

history (t.a.g.)

you've reached the last history post.These posts present the development of games that pre-date this blog, digs of old paperwork on ancient machines. This is not only nostalgia, which would also encompass games of those times which I enjoyed and similar things. It's wider than the sole development of the story line for Bilou's Adventure … Continue reading history (t.a.g.)